![]() ![]() Press the red switch to temporarily open the wall panel back by the storage cube, then warp through a nearby orange portal to return to the other side of the room. Create a blue portal somewhere on the nearby wall, then ride the moving platform back to the lower landing at the other end of the room. Ride the platform to the other end of the room and place the storage cube on the ground. Wait for the moving platform to get near you, then jump onto the platform with the storage cube in hand. There's a weighted storage cube on this upper landing that you need to transport back across the room. Your momentum jump should carry you back across the room to the upper landing. Create the orange portal, then drop down into the portal to fire out of the angled blue portal you created earlier. There's a floor surface below that can shoot an orange portal onto. ![]() Immediately turn right and look down into the pit below. ![]() Place an orange portal on a nearby wall and warp through to return to the other side of the room. The angled wall panel will quickly retract back into the wall, so you'll have to execute this next bit of running around very quickly.Īs soon as the angled wall panel is in position, fire a blue portal onto the surface of the panel. When the platform stops, you'll have to jump forward to reach the lower landing where you'll find a small red switch that temporarily opens an angled wall panel across the room, back where you started. Hop onto the moving platform when it's near you and ride it to the other side of the room. Once activated, the receptor should power a moving platform that spans the entire length of the room. Quickly place an orange portal on a nearby wall and peek through the portal just enough to hit the red switch on the other side and open the door to the pellet receptor. With the portals properly aligned, the pellet will warp and start a trajectory that'll bring it into the energy pellet receptor.Īs soon as you see the pellet pass through the orange portal and out of the blue portal, quickly move your blue portal onto the wall panel just in front of the small red switch. Place the blue portal on a small wall panel jutting out at the far end of the room, to the left (see the screenshots for clarification). Place your orange portal on the same spot you had it before, on the black pock mark on the right wall. Before opening the door, you'll want to set the energy pellet in motion, moving it towards the receptor. Problem: The switch only opens the door to the receptor for a couple of seconds, and it takes longer than a couple of seconds to warp the room's energy pellet that direction. Fire an orange portal onto a nearby wall and peek through-don't walk through-the portal to press the switch that's suspended over the pit below. To open the doorway that's blocking access to the receptor, fire a blue portal onto the small wall panel that's seemingly pulled away from the wall at a 90-degree angle (it's also to the left, just in front of the receptor). If you do it during your present highest point, you just fall on it and go to the exit.With the turrets disabled, it's time to focus on an energy pellet receptor that's in the left corner of the room. To end it, you place a portal on the plate the 2 cubes made appear in the present, to have the bridge come out of it. You then need to place a time portal on that plate so you keep swinging between present and future with your infinite momentum. This also destroys the future cube on the button and the 2nd elevators climbs up to the exit.įor that other room you mention TwistedTenure: in the future, you can get on the bridge above the plate under the cube dispenser. Then, destroy the light bridge with the present cube on it. Get on the 1st elevator, destroy the bridge up there so that the 1st elevator climbs -> the future cube falls on the button under it and the 2nd elevators comes down, get onto it. And put the future cube up there on a bridge to block the laser. What I did was (all this happening in the present) put the present cube on a light bridge, anywhere above the ground. You can solve these 2 rooms without any twitch portal placements.įor room 20, you do need two light-bridges.
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